![]() We pulled up reference images of a Dolphin and used our paper sketch from earlier for this step. Take some time to mold the sphere into the general shape of your object. Keeping all of the toolset modifiers in the medium range works well for this step. To start creating our Dolphin, we’ll use the grab tool to shape our object. Ideally, you’ve taken some time to experiment with each of the different tools and have a sense for their functions. Now that you have a general idea of the Sculptris interface, we’ll jump right into modelling. We’ll be going into greater detail on why it’s important to add polygons later in the tutorial. Change the diameter of your brush, the strength of your brush, and the number of polygons it adds. This top panel changes the settings for your currently selected tool. This panel allows you to add geometry as well as import and export files. We’ll be going into depth on some of these tools later in the tutorial but for now, just make sure that you have the symmetry option enabled. These tools don’t directly modify the mesh, but they each serve a unique function that aides in the design process. You’ll want to experiment with each of these to get a sense for their functions and practice learning the hotkeys as they’ll help to speed up your work significantly. These tools can be thought of as brushes that modify your object in different ways. This is where you’ll be spending most of your time. Before getting started with modelling, let’s go over the basic components of the Sculptris Interface. ![]() For this introductory tutorial, we’ll be sticking to pencil and paper as Sculptris lacks the functionality to import multiple reference images.Īll of your designs in Sculptris will start as a simple sphere which is molded and deformed to produce the final object. More experienced users will often create their sketches digitally to be used as reference images later. For beginner modellers, a pencil and paper is all that’s needed to get the main features of your design down. In this tutorial, we’ll be designing a Dolphin as it’s simple shape that allows us to teach sculpting fundamentals.Ĭreating a sketch of your design is always good practice. Without a sense for the general shape and feel of your design, the rest of the process will be more challenging. The most important component of the design process is ideation. By the end of this tutorial, you’ll have everything you need to create your own designs and a strong foundation to continue learning from. In this tutorial, we’ll be going through the fundamentals of 3D sculpting using the program Sculptris, which you can download for free here.ģD Sculpting allows you to get started with modelling immediately and learn additional tools and techniques along the way. Sculptris is nice for doing simple sculpts just for fun, making a model, rendering it, and even adding it to a digital painting.Learning to design vastly expands your capabilities as a maker, but getting started with 3D modeling can be intimidating with the wide variety of tools and techniques available. What a lot of modelers do is sculpt a base model and then export it in order to refine the model, making it easier to animate. I exported my head to Blender to fix it up, add a texture, set it up for animation, and render it. Sculptris even allows you to paint the model inside the program and supports exporting to different software. You can apply materials to the scene just like in Maya. To add eyes I just added more basic spheres. I did that by pushing, pulling, and smoothing certain parts of the sphere. I started making a simple, kind of creepy looking head. You have various options such as pinching the sphere, or grabbing and moving certain parts of it. When opening up Sculptris, the interface is a lot smaller. It doesn't have as many tools, but it's able to sculpt and get the job done. Sculptris is meant to be a free version of Zbrush with less features. Pixologic is known for their popular sculpting program called Zbrush. I like to do my simple organic modeling in Sculptris 3D, a free program by Pixologic. Some of the modeling by using the edges, vertices, and faces can be a little stiff. Even though blender and Maya are great programs, they are a little interface heavy. In a previous blog post I mentioned two 3D modeling programs, Blender and Maya.
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